AGN Hardware heeft een kudde webmasters van nVidia fan sites bij elkaar getrommeld en gevraagd wat zij van de GeForce 256 vinden. Uiteraard ontbreekt ook de onvermijdelijke Fill-rate vs T&L vraag niet:
Chris Gordon-Planet Riva: As if I didn't see this question coming =) Having seen the various demos in person at NVIDIA, I have to say I'm completely convinced that T & L is the next big step when it comes to enhancing realism in games. The detail level that you can have in models/levels using the GeForce is just scary. Take the infamous tree demo, for example (http://www.nvidia.com/products.nsf/htmlmedia/treemark.html ) and you'll see quickly that fillrate is not going to be as much the limiting factor in new games, but triangle rate. Heck, I've already heard a couple complaints from my readers that their brand-new PCs and high-end graphics boards don't do much for this benchmark... and they're right. Current systems which rely on the CPU to do the triangle transformation calculations really aren't up to the task when scene complexity is increased. Moving the system CPU out of the picture, as GeForce does, is a big departure from the current way game graphics are rendered.
Meer reakties vind je in dit artikel van AGN Hardware.