3DHardware.net heeft het eerste deel van hun Creative Labs Annihilator review gepost. De review is gebaseerd op een beta engineering plank en ook de drivers bevinden zich nog in alpha stadium:
As the drivers are still in alpha stage, we experienced heavy problems when trying to run simple game benchmarks. Currently, after extensive testing, we found that only Quake III Test seemed to give "accurate" results and it also seems as if nVidia has focused its attention on this particular game. [break] 3DH heeft de kaart getest onder Quake3 en afgaande op de slechte resultaten vermoeden ze dat de T&L engine op dit moment niet actief is: [/break] The thing about this card, and the GeForce 256 in general, that made us jump of surprise, and will probably upset a whole deal of people that read this review, is that even though the T&L of the GeForce 256 is in there, ready and waiting to be used, there is currently not ONE full software title that can use it! Our benchmarks with the popular Quake III Test indicate that T&L is not enabled on the GeForce 256 as a pretty distinct CPU scaling is present. Why is this so? We e-mailed John Carmack of ID Software and asked for clarification and this is what he replied:
"We don't use lighting, but the GEforce does do full transform and clip for us."
So, the problem seems to reside within the OpenGL drivers for the GeForce256 OR even worse, maybe this IS how the GeFoce256 T&L should perform which would be a total disappointment. Time will tell as we get new drivers.