Carmageddon II review

OGR heeft een review gepost van Carmageddon II. Hier een stukkie:

While the 3D engine—now accelerated via Direct3D and Glide, but restricted to a fixed resolution—is still a bit poky and the viewing distance too short, the new polygonal pedestrians turn a sick game into one that somehow manages to be even sicker. Revel as the pedestrians beg for mercy while you pile-drive them into a wall. Grab a powerup that gives them big heads or makes them dance uncontrollably, blissfully unaware of their impending demise. Hope for a "Dismemberfest" powerup so you can splatter and decapitate to your heart's content. Kill dogs, cows, moose, sheep and God knows what else as you get in touch with your inner Manson (that's Charles, or maybe Marilyn). The car models are also more complex, with parts that fly off and are strewn about the landscape.

Door Femme Taken

UX Designer

12-01-1999 • 19:24

0

Bron: AGN3D

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