The Reverend Pulpit vond het nodig om onze vriend Tim Sweeney (Epic / Unreal) lastig te vallen met een vraagje over de T-Buffer en FXT1 technologie van 3dfx:
Supporting T-Buffer for antialiasing will be either zero or one lines of code, depending on how 3dfx exposes that in Glide, so that will be easy. We're not planning on implementing any funky motion blur effects, just the standard antialiasing once the Voodoo4 is available.
FXT1 is definitely superior to DXTn, and I'd love to see the rest of the industry support it, since it's a nice clean superset of DXT1. I think it's excessively cool that 3dfx released the spec freely to the world. There's so much crap going on with hardware makers suing each other that it's nice and refreshing to see that level of openness -- not only that, it's also good for business, because a hardware feature is worthless if only one 3D hardware maker is able to implement it.