Ik kwam via ons forum bij deze site, waar men een handige vergelijking heeft van de effecten van anti-aliasing en meer polygonen. Links zie je de afbeelding van een teepot met anti-aliasing, maar met een lage polygon count. Rechts zie je dezelfde teepot met 5 keer zoveel polygonen, maar zonder anti-aliasing (ik heb 'm in dit geval ook zonder anti-aliasing gedownscaled):
That is already great. And without Anti-Aliasing. I removed the teapot with 10x more polygons because some people said that it was already too much (although the GeForce and even maybe Savage2000 can increase a game from 10.000 polygons/scene to 100.000 polygons/scene)... but as you can see with only an increase of 5x the polygons in the teapot the results are already encouraging that we will enter in a new realism of games in the next month when T&L cards arrive.I really want to say that I think that Anti-Aliasing is great and can eliminate some of the effects that many of us identify in the majority of computer generated images. But in low polygon count games, anti-aliasing don't have the same impact in image quality than an increase of polygon count in the game.
I am not saying that GeForce/Savage2000 are better than Voodoo4 or vice-versa. I haven't seen any of them
What I am saying is "More Polygons" IS better .