Bij 3D Wars hebben ze een interview afgenomen met Scott Sellers en Brian Burke van 3dfx. Ook in dit babbeltje schuiven ze de GeForce weer aan de kant, maar informatie loslaten over hun eigen product, ho maar... Hier heb je vast 3 vragen, de rest vind je hier.
[Q]: Does the next generation product have more than one redering pipeline (the Voodoo3 only has one, but can multitexture)?[A]: We are not prepared to disclose at this time the technical details of our next product. However, I think it's safe to assume it will be untouched performance-wise for the majority of games out there...
[Q]: Do you see Nvidia'a new GeForce 256 as a potential threat to your plans? Is 3dfx planning to launch a whole new chipset, or base your next graphics product on the existing Voodoo architecture?
[A]: We certainly view the GeForce as a competitor to our next generation product. However, we believe the capabilities of the T-Buffer with its full-scene spatial anti-aliasing and other cinematic effects, combined with other new features which we have not disclosed, will make for a product which is much more compelling than what we've seen from the GeForce announcement.
[Q]: Do you see Nvidia'a new GeForce 256 as a potential threat to your plans? Is 3dfx planning to launch a whole new chipset, or base your next graphics product on the existing Voodoo architecture?
[A]: We certainly view the GeForce as a competitor to our next generation product. However, we believe the capabilities of the T-Buffer with its full-scene spatial anti-aliasing and other cinematic effects, combined with other new features which we have not disclosed, will make for a product which is much more compelling than what we've seen from the GeForce announcement.