Thresh en kameraden, die in hun GeForce Press Conference verslag van gisteren nog twijfelden aan de door nVidia opgegeven fillrate van 480Mtex/sec, bevestigen nu dat de texel fillrate van de GeForce 256 inderdaad 'maar' 480Mtex/sec is:
We've received several reports on e-mail claiming that Nvidia has verified the texel fillrate of GeForce 256 as 480 million texels per second, equal to that of their pixel fillrate. This would imply that each pixel pipeline renders one texure per pixel (though other schemes are also possible).
If this is true, then we can expect competing accelerators from s3, 3dfx, and possibly even BitBoys to be easily competitive with GeForce 256 products in today's low-polygon, high filtering applications such as Quake 3 and 3DMark (remember that S3's Savage2000 will also incorporate a T&L engine, as well as a 700-800Mtexel/sec fill rate). When developers start taking advantage of super-high polygon count models however, the GeForce 256 will really start to shine.