Armin van FullOn3D heeft een editorial gepost over Transform & Lighting acceleration, dat o.a. door de S3 Savage2000 en de nVidia NV10 ondersteund zal worden:
What we'll really see is more detailed 3D models, which will add to the realism of games, as well as better physics modelling, which also will improve the game experience.
What we won't see soon is a convinving improvement of the playable game resolutions above 1024x768 or really good antialising at 800x600 and above, the brute force renderers are just too weak for it - and VideoLogic is too weak to push their tile based renderer hard enough to make an impact.
What I also predict is heavy fire from the marketing departments to gloss over this lack - they have to sell these things to recover the reseach and development costs, after all. I don't think NV10, Savage 2000 or maybe 3dfx Voodoo4 will really be 4th generation chips, their memory interfaces will prevent them from adding the very significant output to their predecessors' abilities to create feasible accumulation buffer effects or convincing antialiasing. We'll end up with highly detailed but still ugly views.
Interesting... Check FullOn3D Opiniated voor het complete artikel.