Ook bij GameSpot, een review van Command & Conquer Tiberian Sun. Nu de game eindelijk uit is zijn de meningen toch redelijk verdeeld. GameSpot vindt het in ieder geval een puike game en bekroond hem met een 9.6. Lees de review met 21 screenshots hier.
As mentioned earlier Command & Conquer fans are not going to faint from astonishment when they encounter the new graphics in Tiberian Sun. Although the basic technology and the iso-metric viewing angle remains the same, increased resolution and colour pallette has made a big difference to the game. Proper 3D interaction with the environment has also made the game more realistic and challenging. Vehicles travel slower uphill and faster downhill and weapon effectiveness is also governed by height differences between the location of units.
Perhaps the most interesting change is in the interactivity of the landscape. Terrain is deformable and pock-marked battlefields are not only attractive, they also become crucial to strategies. Cratered terrain can be used as an area-denial tactic while some land areas can be directly targeted and blown up to create fresh paths.
Another significant addition are bridges which can be crossed over, under, and blown up the latter becomes a tactical science in itself. Blown-up bridges can be used as a temporary defence, denying enemy access until they can rebuild them, and if you lure an enemy force across a bridge and then blow it up, you can cut them off or destroy them in transit.
Although the game doesn't feature the extensive naval units of Red Alert, several units can travel on waterways, sometimes bypassing bridging requirements GDI's Hover Multiple Rocket Launchers and the tough, versatile APCs which are valuable recon vehicles.
NOD has its own way of dealing with landscapes and this involves extensive burrrowing Devil's Tongue Flame Tanks and Subterranean APCs can be used to breach base defences and surprise armies or harvesters.