Voodoo Extreme heeft een chat log gepost van hun IRC chat met Scott Miller van 3DRealms. Uiteraard werd er gebabbeld over Duke Nukem Forever:
Question: How is the general detail level in Duke Nukem Forever (polygon counts, and so on) as compared to Unreal or Unreal Tournament?
We have higher poly counts, partly because base systems are getting better... and because we have scaling tech (both upwards and downwards). over
The biggest concern with Unreal is a framerate hit. What are you doing to make sure this doesn't happen?
We are rewriting a lot of the Unreal code...and we're designing our levels with more attention paid...to framerate. George Broussard, my partner and ...project leader of DNF, is the King of framerate, and will always...let that be the deciding factor over any other issue...nothing is worse than a slow level.