Terwijl nVidia vorige week erg vrolijke tweede kwartaals cijfers bekend maakte ($78 miljoen omzet, $6,7 miljoen winst) gaat het met 3dfx iets minder goed. Ondanks een bijna verdubbelde omzet werd een verlies van 11,6 miljoen dollar geleden. Hier heb je wat geblah uit de press release:
Revenues for the second quarter ended July 31, 1999 were $104,836,000, as compared to total revenues of $58,643,000 for the second quarter of fiscal 1998 ended June 30, 1998. Net losses for the second quarter were ($11,599,000), or ($.50) per diluted share when 23,296,000 shares were used in the per diluted share calculation. This compares with net income of $9,032,000 or $.54 per diluted share in the second quarter of fiscal 1998 ended June 30, 1998 when 16,763,000 shares were used in the per diluted share calculation. Included in the quarter ended July 31, 1999 was the amortization of goodwill as well as a one-time charge for the write-off of in-process research and development associated with the mid-May merger with STB.Revenues for the six months ended July 31, 1999 were $145,280,000 as compared to revenues of $108,651,000 for the six months ended June 30, 1998. Net losses for the six months ended July 31, 1999 were ($13,783,000) or ($.71) per diluted share as compared to net income of $16,494,000 or $1.04 per diluted share for the six month period ended June 30, 1998. The number of diluted shares used in the per diluted share calculation was 19,533,000 shares and 15,909,000 shares for the six months ended July 31, 1999 and June 30, 1998, respectively.
``It is unfortunate that the merger with STB was not consummated until mid-May as opposed to the end of April as planned. That delay prevented us from including Voodoo3 board sales for the first fourteen days of May in our quarterly revenue numbers, although we think those revenues rightfully should have been included,'' said Greg Ballard, President and CEO. ``Despite this, we were still able to post record revenues for the quarter.'' [break] News.com heeft een artikeltje over deze kwestie: [/break] A little over a year ago the 3D computer title belonged to 3dfx, which could boast a legion of ultra-loyal gaming customers. However, at the time, the company was in the process of shifting to a strategy to play in all segments of the graphics market, not just the high-performance PC segment. Part of shift involved buying board maker STB.
The transition has not been perfectly smooth. The company's Banshee chip for mid-range computers was delayed until late last year, which took the company out of the running for some major computer contracts. More recently, the STB acquisition took longer than expected and affected the bottom line this quarter, the company said. In the meantime, other companies caught up in terms of 3D performance.
As a result of the transition, 3dfx has seen revenues nearly double from $58.9 million to $104.8 million but income decline from $9 million to losses of $11.6 million. Even if one-time charges for STB are excluded, the losses come to $4.3 million for the fiscal quarter that ended July 31.