Guru3D heeft een artikeltje in elkaar gedraaid over de T-Buffer technologie, die kort geleden door 3dfx werd aangekondigd. De T-Buffer technologie verzorgd hardware acceleratie van vijf (vanuit Glide ondersteunde) special effects: depth of field blur, motion blur, soft shadows, soft reflections en full-scene anti-aliasing. Guru3D vraagt zich af of het hier om écht vernieuwende technieken gaat, of dat het een marketingmanouvre is die tot doel heeft de aandacht van nVidia's NV10 weg te leiden:
I was pretty shocked to read about the NV10's power and 3dfx's T-Buffer announcement in so few days' time. Nvida's next card will make ultra-high polygon models more likely, so the in-game objects will get closer to the quality of prerendered cutscenes. 3dfx's response is to give the cutscenes nicer looking camera-like effects, but apparently not to improve the models themselves. Unfortunately for 3dfx, high-poly models make the difference between an arm with a bulging bicep and a texture-mapped rectangle. Without improvements in the polygon count and speed, the T-Buffer looks like an "all icing and no cake" approach to 3D graphics.[...] That's why the timing of the T-Buffer's press release is so suspect. In my corporate-conspiracy-filled mind, 3dfx obviously wanted to steal some of Nvida's thunder with a press release of their own, and it's a good short-term strategy. Even with a comment of minimal consequence, any announcement from an industry leader like 3dfx is bound to be repeated more often than the less-famous competition.
Check Guru3D voor het complete artikel (best wel interessant IMO).