Als je het hele T-Buffer gedoe van gisteren hebt gemist, bij AnandTech staat nu ook een artikel over deze nieuwe technologie van 3dfx. Middels deze T-Buffer kunnen ze de beeldkwaliteit drastisch verbeteren, hoofdzakelijk door het gebruik van full scene anti-aliasing. Je kent vast wel die "gekartelde" schuine lijnen die eigenlijk mooi strak hadden moeten zijn, de T-Buffer kan dit dus o.a doen.
Anyway, als je nog geen T-Buffer artikel achter de kiezen hebt, ga dan zeker deze even lezen.
The T-Buffer is a solution that 3dfx has come up with for the general problem of aliasing. All of the effects are generated by the use of multiple frame buffers that that are the heart of the T-Buffer. Spatial anti-aliasing, the ability to remove jaggies and pixel popping, is probably of the largest benefit to gamers, and will provide the most impact when products are released since it can be enabled for all games from the driver.
Expect the T-Buffer in 3dfx's next generation product "this Fall at consumer friendly prices." 3dfx wasn't willing to disclose many other details about such a product. When questioned about the status of the product, they did mention that for a fall release to be possible, the silicon must "either almost be done or already exist." Extrapolating a bit more, we should be able to expect a press release on such a product within the next month or so. Further, 32-bit external rendering will definitely be supported at long last. Finally, T-Buffer is supposedly only "one of the big things" for this next generation product. The possible inclusion of Transform & Lighting would neither by confirmed, nor denied, but our impression was that it would not be included - only time will tell. The key here is that 3dfx is promising 60fps at 1024x768 for any game - they view anything less as unacceptable for real gamers.
Regardless, with NVIDIA's next generation product, code named NV10, just over the horizon, this fall should be extremely interesting, with the consumer as the real winner.