Ook Games Mania heeft een review van Viper Racing. Dit spel heeft zo'n beetje de meest realistisch physics engine tot nu toe:
To ensure that this game was as realistic as possible, Sierra decided to concentrate their efforts on one car only, and to explore every nook and cranny of it. Their choice was the home-grown Dodge Viper, one of the fastest production cars in the world. They duplicated all aspects of the Viper that were imaginable, including its custom suspension and drivetrain measurements. Since Sierra was taking a shot at only one car, they had to get it right.
This meticulous detail paid off in creating the best physics engine that I have ever seen; not just in racing games, but in ALL sports games. You can really feel yourself about to lose the rear end of your car as you enter a fast corner and you find yourself becoming extremely involved in negotiating the tight turns.
Car crash physics are exciting, too. I would definitely play with car damage on just for this feature. When you collide, your car has distinct crumple zones that absorb the hit. When looking at the car from the 11 different viewpoints made available, the results look great; the car looks just as you would expect it to after having a real accident. But oddly enough, no tires, framework pieces, or other debris come flying off any of the cars, almost as if the programmers chose to ignore this realistic fact.