CG Online heeft een interview met Ron Gilbert van Cavedog over Total Annihilation: Kingdoms.
Hier wat pastewerk uit het interview:
CG Online: What are some of the new features can players expect in Kingdoms?
A huge melee shows off Kingdoms' propensity for violence
Gilbert: Kingdoms has a lot of what made Total Annihilation different, obviously the 3D units, the terrain, the 3D of the terrain actually affecting what's going on. That's something we improved in Kingdoms a lot; we've exaggerated the whole effect of being high up as opposed to being low down. It makes a huge strategic advantage-in Kingdoms you put a couple of archers on top of a hill, and it's amazing the size of army they can hold off, just because they have the high ground. The sides are very different… in Total Annihilation the Arm and the Core were probably 80% the same; in Kingdoms the four sides are almost 100 0ifferent. That's kind of interesting to play, because it's not just that you are building different units, but how you build the units is very, very different for the four sides. I think that will be a big challenge for players.