TNT / TNT2 in-depth artikel @ Sharky's

Op Sharky Extreme staat een uitgebreid artikel over nVidia's TNT grafische processors. Ook de minpunten komen aan bod. Het is best wel heavy stuff, maar voor de liefhebbers altijd interessant. Hier is de link.

The vertex cache of the TNT is probably the largest among the graphic processors, being able to accommodate 16 vertices. Perhaps the sheer size of the cache helps TNT2 achieve a peak triangle throughput of 9 million triangles per second. The increase from 6 million triangles per second in the original TNT is mostly a function of clockspeed. The 'advanced floating point setup' forms part of the 'TwiN Texel pipeline'. As 'advanced' as the floating point setup may be, one of the main bottlenecks in graphics involves transferring triangle vertex data across the AGP bus. In a presentation by NVIDIA, it is estimated that transferring 2 million triangles in one second requires a system memory bandwidth of 0.6 to 1 gigabyte per second; a value that will completely saturate an AGP 2x bus.

Door Tweakers

Tweakers HQ

15-07-1999 • 15:36

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Bron: Sharky Extreme

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