Nog maar weer eens een review van de Monster Sound MX300. Hier wat A3D 2.0 vs EAX info:
EAX in its current form is just a reverb engine, thus it would be unfair to compare EAX to A3D 2.0. Even the way it does reverb is totally different from A3D 2.0's approach. EAX uses environmental presets to approximate the acoustic qualities of a room which are static; whereas A3D 2.0 uses wavetracing to compute the acoustics of a room on the fly using the actual shape and size of the room. Wavetracing offers more accuracy, realism, and interactivity.
Playing a game of Half-Life on my Sound Blaster Live! and then playing it on the MX300; there's quite a bit of difference in quality. Under A3D 2.0, HL became a surreal experience, where the game took on a life of its own as the sound effects immersed me in the game, monsters growled below me, while marines in helicopters flew by overhead. With the SB Live!, I felt that the effects were "neat", but nothing special.