Voodoo3.net heeft een interview met Brian Burke van 3dfx op het net gekwakt. In het interview vind je o.a. een aantal vragen over Alienware's PGC technology ("nep-SLI"):
Something that has been on everyone's mind is the Voodoo3 PGC. Why did 3dfx turn that down? With 3dfx's competitors(Nvidia) turning to PGC, how does 3dfx plan on keeping up?
When we first created ScanLine Interleaving (SLI) we looked all the different ways to harness the power of two graphics boards together. We eliminated the technique of splitting the scene in half like PGC does for a lot of reasons. It is a technically inferior way to do it. We are confident that SLI is the best way to do it.
Regardless of the name on the front of the box, if an end user has a bad experience with a product based on the Voodoo3, it will reflect badly on 3dfx. It doesn?t matter if our name is on the front of the box or not. If 3dfx is not in control of the product, we can not control the quality of the hardware and supporting software, the marketing, the cost, the support policies, and all the many other factors that encompass the total end user experience. If we give that control to someone else, we put ourselves in a bad position.
Jaja, dat vinnik wel een errug lame smoes...