Op Games Mania is een interview geplaatst met een ene Bill Roper (producer van Blizzard) over de game Diablo 2. Deze game moet rond oktober uitkomen.
Hier een stukje over het multiplayer gedeelte:
Q: Diablo really took off as a multiplayer game for Blizzard. This time around did you find yourselves concentrating on the development of the multiplayer game as opposed to the single player game?
A: I don't know if it was more...I think that what it really was is that there were some problems with the multiplayer game in the first Diablo and we wanted to make sure we didn't run into them again. Things like cheating. Another good example would be that in the first game we didn't do a good job of laying out the quests so they worked well in multiplayer. So what ended up happening I think was we only had two or three quests in the multiplayer experience. All the quests in Diablo II you can play through in single player are available in multiplayer. So you can go through and play the entire game and have the same experience with a group of people as you can just by yourself. We expect to have a lot of people go through and complete the storyline with multiple players in their parties. What we are trying to do is haze that line between single player and multiplayer. There definitely will be things that you will only get in multiplayer--like Guild Halls and things like that--which are added benefits and are added support in the multiplayer setting. But I think there's less of that demarcation between how the single player game plays and the mutliplayer game plays. I think from that aspect we have looked at how we could enhance the multiplayer gaming experience for our customers and give them the richest possible experience.