Pete's Hardware heeft een paar Quake2 en Quake3 benchmarks van de Neon 250 (PowerVR Series2) gepost.
We started off with the obligatory Quake2 Crusher test. Once again, improvements all-round: at 1024*768, we got 55.5 fps, up from 51.1 fps, and at 800*600, the score leapt from 55 to 63.3 fps : that's a 15% improvement! Sure, the test system was a PII 550 instead of 500Mhz, but under Crusher, that's still a big improvement, and shows how extra driver development time before release can boost performance.
Then we fired up Quake3. Unfortunately, due the absence of a reliable Timedemo test, the best we (or anyone) could manage was to run around with the FPS counter turned on and get a feel for the speed. We also picked a polygon intensive scene and captured the frames/sec at the same position for a 16 / 32-bit comparison in both 800 and 1024 resolutions.
The results? Always difficult to quantify, especially the final column, which shows the potential speed hit incurred by switching to 32-bit rendering. Unfortunately, we don't have a PIII 550 to run our own TNT2 Ultra or Voodoo3 through the same test. If anyone is lucky enough to own any of these, please grab some screenshots by standing in the same place and send them in, and we'll post them alongside these. (Note that everything is turned to maximum)
Voor een tabelletje met benchmark resultaten moet je ff bij Pete's Hardware gaan kijken. De performance hit bij 32-bit rendering lijkt vooralsnog erg heftig (16% in Q2 en 35% in Q3).