CRUS heeft een review in elkaar gedraaid van de Creative Labs 3D Blaster Savage4:
The main difference between the Savage3D and the Savage4 is that the latter supports single cycle multitexturing because of its double texturing units and the fact that the Savage4 is clocked higher (125Mhz-143Mhz). Another thing that separates S3’s Savage series from the competition is the use of S3TC, S3 Texture Compression, the name pretty much tells you what its about –compressing textures, thus decreasing the amount of RAM needed to store textures and also the memory bandwidth required when loading the textures. And since the textures require less space you can use textures of greater resolution and that means better image quality, not to shabby, right?
Verder erg weinig info over de kaart. Overklokken komt ook nauwelijks aan bod.