Speedy3D heeft een artikeltje bij elkaar geraapt waarin ze de features bespreken waarvan ze hopen dat ze in de V4 ondersteund zullen worden, bijv. bump mapping of single pass quad texturing:
Single pass quad texturingForget single pass multitexturing. Instead of spending tons of money having a really fast core processor MHz wise, 3dfx should develop single pass quad texturing. This would easily quadruple the pixel processing power. This would make the pixel processing speed upward to 1000-1200 M/texels a second, in games that support quad texturing.