George Broussard (3DRealms/DNF) heeft op 't 3D Realms Bulletin Board een reactie geplaatst op een paar pissige posts waarin geklaagd wordt dat DNF te lang op zich laat wachten:
We started DNF approx Jan 1, 1998. That puts us at approx 18 months of development. Where is the big delay guys? Until Jan, we did not even have the Quake 2 engine. We did not have our final team including a coder, 2 modellers and 3 mappers.
We worked 4 1/2 months and made an awesome demo for E3 that blew people away. Then we switched to the Unreal engine for obvious reasons. Since then, we have made steady progress.
I think you guys worked yourselves into a frenzy too early for the game and now you are blaming us. The fact is that we're not massively delayed. Going to Unreal did set us back, but mainly because we refused to be a TC and not advance tech. We added LOD, skeletal animation, motion capture, and tons of other little enhancements to the Unreal engine to make it more interactive. That all takes time.
Exactly what is your problem with us being 18 months into a game of this magnitude and not being done? Games like this take upwards of 2 years to make (read Half Life and Duke 3D).
We do not make clones. We do not make 12 month games. Get used to it, or move on. The die hard fans will be rewarded for their patience. The people that have no idea will be pleased when the game magically appears.
You guys bitching about lack of shots and delays are in the severe minorty here. The bottom line is that you are worrying and bitching for nothing. We are not releasing shots because we don't want to. It's too early. Things might change. We don't want to overhype the game too early or show people what we are doing. What's wrong with that?