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Duke Nukem Forever Q&A

Ik kwam via Voodoo Extreme bij deze thread op 't 3D Realms Bulletin Board, waar George Broussard (3D Realms mannetje) antwoord geeft op een paar vragen over Duke4Ever:

>>1. Will DNF use larger than 256x256 textures? Yes, I know Unreal can do this - my question is "will DNF _use_ it"?

Maybe. Right now we're very happy with the texture sizes/look of the game.

>>2. How about stencil-buffer shadows? If so, are you planning to emulate it on cards without this feature, like Voodoo3?

Maybe, but only on cards that support it. Doubt we'd emulate it for other cards.

>>3. Which LOD is better - Unreal's (v224+) or MRG? What is the difference beetwen them? MRG is perfect. We've had it in for several months before anyone else out there announced LOD for their games. We're very happy with it. I doubt either MRG or Unreal's LOD is significantly better than the other, but we haven't evaluated them.

>>4. Is UnrealEd written in Visual Basic? Will DukeEd? Isn't too slow language for 3D editor?

UnrealEd is fine. It is written in Visual Basis which makes it a pain to deal with but for the end users, it will be fine.

>>5. Is DNF up-to-date with Unreal's engine updates?

Nope. We broke off after v220 due to delays in getting be code drops. We just couldn't wait any longer. but considering we've added skeletal/bones based animation, infinitely (and I mean infinitely) more control of moving brushes and tons and tons of other interactive thigns, I think you should ask wether Unreal is up-to-date with DNF

>>6. Will music be in UMX-like format or pure CD audio?

Neither. We'll likely go with some sort of streaming wav files for the music.

>>7. What happened to your Quake2 src copy? It's useless now?

All gone.

George Broussard

Door Femme Taken



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