Krawall.de (wazige Duitse site) heeft een interview gepost met Tim Sweeney van Epic, uiteraard met Unreal Tournament als onderwerp. Hier heb je een vraag:
Morn: Back in the days when Unreal 1 was still in development, there was talk about inter-connected servers that would form big "Unreal worlds" in which people could stage massive war-like battles with up to hundred (or more) players. Of course this is still a very difficult goal to accomplish,mostly due to the relatively low bandwidth that the Internet still has today and limited computer power, but massive multiplayer online games like Everquest are suggesting that people are still trying to "get there". Do you think those plans are going to come back up some day, maybe for Unreal (Tournament) 2?
Tim: A more persistent and interconnected world is definitely in our plans for the next project. I'm not sure how far we'll go with that -- we'll definitely have seamless seeing and moving across servers, but I'm not sure about persistent player accounts, inventory, etc. Games like Ultima Online and Everquest have proven that this kind of game is possible, but they both sacrificed graphical quality and realism very severely in order to make it work. The real challenge will be in combining persistent Internet support with a truly leading-edge 3D engine.
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