Moch Tiberian Sun of TA:Kingdoms niet genoeg zijn voor de RTS fan, dan hebben we altijd nog Force Commander. Games Mania heeft een interview gepost met een paar ventjes van LucasArts. Hier krijg je alvast een vraag:
Jason: That was going to be my next question. What is the game play balance like? You've got some games that are very resource/management heavy, whereas some are action based. Would you say Force Commander falls into the action category?
Chris: It does have a lot of action. It also has a very nice planning phase. It's really different from a lot of the games out there in that you keep your units throughout the game. You play on both sides as a Rebel general--and an Imperial general. You start as an Imperial general, and you defect to the Rebel side and become one of their chief players. It gives you a chance to play all the vehicles on both sides. But what's unique is that you get to keep your units, they gain experience, and you can name them. If you go to a hanger bay, you can choose which come with you on the next mission
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