Tom heeft weer een monday blurb in elkaar gedraaid, die geheel volgens traditie niet op maandag maar op dinsdag wordt gepost...
Om te beginnen zegt-ie ietsover de toekomst van THG:
I spent last week in the San Francisco Bay Area to finalize a transition, which is probably the most important and most exciting thing that happened to Tom's Hardware Guide for a very long time. I can now announce that Larry Barber has left Tom's Hardware Guide, which will start a new era. Larry and I will from now on go separate ways and of course I wish him all the best of luck on all his new endeavors. The team around me, bringing you Tom's Hardware Guide, has now got the chance to show that we are even more efficient in supplying you with experienced guidance in the technology scene, way beyond what you've seen so far, advancing in new areas even outside the PC-world. At the same time we will be able to offer exciting new job opportunities for interested and experienced people in the US as well as Europe and Asia. [break]...dat zegt-ie al jaren...maar goed, er staat ook nog zinnige info, waaronder dit stuk over z-buffering op de G400:[/break] We have found out that at 32-bit color mode with G400, 32-bit Z-buffer is never enabled, resulting in artifacts. Even when I force 32-bit Z-buffer, the games run with 16-bit Z-buffer. The only test where 32-bit Z-buffer is indeed enabled seems to be 3D Winbench.
Andrea Simmons, Matrox:
You are correct, with our current beta drivers, 32-bit z-buffer is never enabled. This could result in some artifacts with certain titles. The ability to run in 32-bit z-buffer will come with our final drivers. There won't be a noticeable difference in performance running in 32-bit z-buffer with the final drivers.
Verder nog wat PC133 en socket7 spul. Check THG voor de info.