Nu ik daar toch bij i-XBT aan het rondwandelen was: ze hebben ook nog een errug goed interview gepost met een pr gozer van Aureal. Hier heb je één vraag:
Q: A few words about reverb. Aureal promises to add reverb support via EAX and I3DL2. When will we see the new drivers? How will it work? And what about CPU Utilization? What about knobs and preset reverb for games? David Rossum from Creative said that Aureal EAX drivers must be certified by Creative, and he thinks you are most likely to fail the tests. What can you say in this respect?
A: We are currently working on our reverb algorithm and I've heard it on development equipment and it sounds great. How it will translate over to the Vortex 2 is unknown at this time. Our goal is to balance the quality of the effect with the load on the host.
As for knobs and presets, we will be adding reverb to the A3D 2.0 audio engine which will provide developers with extensive control over reverb. This reverb will work not only on our products, but on other sound cards as well. Currently, EAX only works on cards that have EAX support in the drivers. What we will provide to developers is a way to support reverb on all cards, not just our own.
As for Dave Rossum's comment, I find it ironic that Creative must "certify" any EAX drivers, especially considering that they call EAX an open standard. Yet, Creative has no problems with claiming to emulate A3D 1.x - a proprietary standard, for all intents and purposes - without any certification from us. As I've felt since my first negative experience with Creative Labs five years ago, Creative makes up the rules as they go along, with little regard for competitors or customers. When our drivers are released that support DS3D property sets (EAX among them), we'll see what happens. Until then, I think Dave Rossum is just trying to create FUD (fear, uncertainty, and doubt) in an already cloudy marketplace.
...en ze hebben nog véél meer goede info (i-XBT = goed). Check 't hier.