Gamerscrypt.com heeft een potje zitten babbelen met onze vriend Mark Rein van Epic. Het resultaat is dit interview. Afgezien van onderstaande vraag staat er niet echt veel info in:
Unreal was quite a resource hog when it came to PC hardware. Is UT going to follow this tradition or has Epic taken measures to ensure that gamers on a [tight] budget will be able to enjoy UT?
If Unreal was a resource hog it didn't stop it from selling over one million (according to GT) units world-wide. Unreal Tournament is probably no more of a resource hog than Unreal was - in ways (with the new Level of Detail code and the fact that it uses less RAM) it might even be a little less of a "resouce hog". But more importantly people generally have more resources now than they did a year ago. Even the cheapest computers people are buying today have TONS of horsepower compared to what they could get when Unreal first shipped. So in my opinion Unreal Tournament is well placed for it's time in terms of resource usage.
Oja, de layout van die site is nogal fucked-up in Netscape (zwarte tekst op een donkerblauwe achtergrond). Met Internet Exploiter en Opera gaat 't wel goed.