Kert heeft een 3D Blaster Savage4 review op z'n page gepleurd. Kert lijkt er plezier in te scheppen om praktisch elk woord van quotes te voorzien, wat nogal irritant leest... Blabla, laat ik me focusen op de inhoud - hier een stuk:
The 'Savage4' processor can operate at 150 MHz without any form of cooling. Nevertheless, a heatsink has been thrown in to guarantee stability. Compared to 'Savage3D', 'Savage4' has an additional texture pipeline. To keep up with the dual texture pipelines, the triangle setup has been bumped up from 5 million in Savage3D to 8 million triangles per second. Unlike 'Savage3D', 'Savage4' graphics processor is clocked separately from memory. By default, '3D Blaster Savage4' has its processor clock at 110 MHz while memory is 125 MHz. 'Savage4' has abandoned Savage3D's 'Void and Cluster' 16-bit dithering in favour of the conventional 'Bayer Matrix' method. An 8-bit stencil buffer and single pass bump mapping are newly added features. While both processors are based on a 0.25 micron process, 'Savage4 PRO' appears to be the more clock tolerant of the two. When overclocked to 150 MHz, the processor is stable without a heatsink. To compare the performance of 'Savage4 PRO' and 'Savage3D, framerates in '3DMark 99 MAX' and 'Unreal' were measured.