Het volk van Dreamcast.IGN.com hebben hun first impressions van Max Payne tot een preview verwerkt. De info klinkt errug goed :
Regardless of their reasons for missing the show, after seeing some incredible video footage of Payne in action, we must confess that they can take all the time they need. Imagine a cross between a hyped-up John Woo flick and the box office smash The Matrix, and you begin to get a sense of what they have created.
The game's engine enables Remedy to do some amazing things with the in-game action, as it can change the speed of the game for emphasis (such as a slow-mo gun fight or cut scene). Bullets whiz by in slow motion, gunmen stand face to face in a classic stand-off and Max performs standing backflips and launches head-first into a volley of shots at his next target. There are several sequences where Max dives while filling his enemies full of lead as he tumbles through a hallway or past a group of concrete supports to nail the bad guys square in the chest. He also performs a variety of back flips and dives, which stunned the E3 crowd, which could do little but cheer in utter amazement at what looks more like a high-budget action film than a game.
The frightening thing is, we're actually going to get to play this thing. Currently slated for some time next year, Max Payne is well on its way to redefining the action genre as we know it. We'll be back with a full report in the near future, so be sure to keep you eyes glued to IGNDC for the full scoop.