Het volk bij Gamers Extreme heeft een artikel in elkaar gedraaid met hun bevindingen over de Electronic Entertainment Expo in Los Angeles. Er zit o.a. info over Valve's Team Fortress 2 bij. Klinkt best wel goed:
The game will support real-time voice communications that are scalable depending on your bandwidth. Got that? Hereís the English version: you will be able to talk to your teammates, but if youíre on a modem, communication will be centralized Ė players will only talk to the Commander and not each other to save the bandwidth and make the game playable over a modem. If, however, youíre on a LAN, you can tune the communications to use the additional bandwidth.
On the graphics side, Valve is hyping their "Parametric Animation" which combines the effects of events to create realistic character animations. The demo showed a soldier jumping off a tank just as it exploded Ė typically the jumping animation would be suppressed for the animation of the soldier being thrown, but the TF2 engine adds the effects for a very realistic resulting animation. The player models are high-polygon count and very intricate, and when using the real-time voice feature, the modelís lips even move to match the words.
The realism was quite impressive, but the problem with realism is it doesnít always equal fun when it comes down to playability. It was cool that soldiers morale and performance increases when they are in the same area with an officer, but the demo also showed a gunner who had an extra man there just to feed ammo belts into the machinegun. While itís a cool idea, Iíll go out on a limb and predict that very few TF2 players will be volunteering for machinegun loading duty.