Ik kwam via BXBoards bij dit artikel van de Los Angeles Times. Het gaat over games, verslaving enzo, waar we allemaal last van hebben
"Playing is so addictive these days because you're playing online against other humans," Mulvihill said. "It's not the same as it used to be where you'd buy a game, play through the levels, and after a few hours it would be over. Online, the game never ends."
With fast Internet connections and better networking software, online gaming has grown more intense--featuring ultra-realistic 3-D graphics, real-time duels and team play. And that, in turn, has made today's games so compelling that many players have trouble breaking away--even at work.
No one knows how many game addicts jeopardize their jobs or severely erode their productivity, but playing games at work is experiencing an explosion of popularity. And as a result, companies are taking action--from written policies on usage to outright bans on games ranging from ultra-violent "Quake" to the seductive "Tomb Raider" series to the passive "Solitaire."
Op zich gezeik, maar ook wel interessant. Fiets er zelf heen.