Beyond3D heeft een artikeltje gebakken over het voortdurende gediscussieer over de verschillen in beeldkwaliteit tussen V3 (16/22-bit) en de 32-bit kaarten. Is een betrouwbare vergelijking uberhaupt mogelijk?
Even with all these precautions there is still one huge difference between seeing the real output and using a screenshot. The real output from a 3D accelerator is moving; it's not static when you play. Motion has a huge impact on the visual perception of an image that a single static screenshot can never convey. Some artifacts are only noticeable in moving images. One example of such an artifact is the problem with moiré patterns and aliasing. Basically both effects create moving artifacts and they are not so noticeable in single static shots. Unfortunately, there is no easy way to solve this problem. The storage space available to most online sites is limited and the download bandwidth is in short supply. For this reason the only true way to judge image quality acceptability is to look at the real thing. If that's impossible you will have to go for the screenshot technique described earlier.