High Gear heeft een interview met Alison Hine, betatester voor Grand Prix Legends.
Hier een stukkie over het realisme van 't spelletje:
Keith: With your real life experiences of racing, how close do you think GPL comes to emulating real racing physics?
Alison: I think it’s incredibly realistic. As you know, a racing sim lacks certain cues that are present in real life. After driving GPL for a while, my brain has learned to fill in for the missing kinesthetic and tactile cues. I can actually feel what the car is doing as weight is transferred around under power, during braking, during transitions into corners, and as the car "gets light" over humps or loads up on bankings. I can feel the tires reach their limits of adhesion, going over the limit, and bringing them back.
There are some very clear indications of the attention to detail in the physics model. For example, the mass of the drivetrain is modeled. If you put the car in neutral while it’s sitting still, and blip the throttle, the car rocks back and forth on its suspension due to the torque of the engine accelerating the internal engine parts. If you push in the clutch, and blip the throttle again, the engine revs a little more quickly because it doesn’t have to accelerate the mass of the transmission input shaft.
It’s hard to imagine a more detailed physics model for a racing car.