Gisteren hoorden we van BitchX dat de ontwikkeling van Prey gestopt zou zijn. Hier blijkt dus helemaal niets van waar te zijn, getuige deze .plan file update van George Broussard (3DRealms):
I'll make this brief because we're busy working anddon't have time for silly rumor distractions.
FACT: Duke Nukem Forever will NOT be shown at E3 in
any capacity, by OUR choice. We have decided to stay
focused and work through E3, and not let the distractions
of a trade show dictate "when it's done". GT fully
supports our decision and should be applauded for it.
Duke Nukem: Zero Hour (N64) will be the Duke Nukem focus
and man, let me tell you what, it rocks! We've been
testing and tweaking it for 2 months and I see a million
seller there.
FACT: GT has not "dropped, cancelled, pulled support,
or poo-poo'ed" any part of Prey. They have always been
supportive of our products.
FACT: Prey has had it's problems, but this is not news to
anyone. We're designing a new engine (announced late last
year when we hired Corrinne Yu). We parted ways with two
key Prey developers last November (lead coder and project
leader). These moves were made because we weren't happy
with the tech in Prey. This is all old news. While new
tech is being developed all content developers in the
company are busy on Duke Nukem Forever. We didn't think
this was such big news, but apparently we should have
called 60 Minutes? ; )
NOTE TO OUR FANS: We'll update everyone on Prey when the
time is right. But, if anyone is anticipating Prey anytime
soon, you shouldn't be. We thought it was obvious that this
game was a long way off, since we're creating a new engine.
We probably should have been a little more clear about that
and we apologize. Meanwhile, our sleeves are rolled up and
we're all busy making one of the coolest games you've
ever seen (DNF).