Prey is niet dood

Gisteren hoorden we van BitchX dat de ontwikkeling van Prey gestopt zou zijn. Hier blijkt dus helemaal niets van waar te zijn, getuige deze .plan file update van George Broussard (3DRealms):

I'll make this brief because we're busy working and

don't have time for silly rumor distractions.

FACT: Duke Nukem Forever will NOT be shown at E3 in

any capacity, by OUR choice. We have decided to stay

focused and work through E3, and not let the distractions

of a trade show dictate "when it's done". GT fully

supports our decision and should be applauded for it.

Duke Nukem: Zero Hour (N64) will be the Duke Nukem focus

and man, let me tell you what, it rocks! We've been

testing and tweaking it for 2 months and I see a million

seller there.

FACT: GT has not "dropped, cancelled, pulled support,

or poo-poo'ed" any part of Prey. They have always been

supportive of our products.

FACT: Prey has had it's problems, but this is not news to

anyone. We're designing a new engine (announced late last

year when we hired Corrinne Yu). We parted ways with two

key Prey developers last November (lead coder and project

leader). These moves were made because we weren't happy

with the tech in Prey. This is all old news. While new

tech is being developed all content developers in the

company are busy on Duke Nukem Forever. We didn't think

this was such big news, but apparently we should have

called 60 Minutes? ; )

NOTE TO OUR FANS: We'll update everyone on Prey when the

time is right. But, if anyone is anticipating Prey anytime

soon, you shouldn't be. We thought it was obvious that this

game was a long way off, since we're creating a new engine.

We probably should have been a little more clear about that

and we apologize. Meanwhile, our sleeves are rolled up and

we're all busy making one of the coolest games you've

ever seen (DNF).

Door Femme Taken

UX Designer

01-05-1999 • 05:48

0

Bron: Thresh's Firingsquad

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