Next Generation Online heeft een interview met John Carmak op de site geparkeerd. Hier een stuk:
NG: Since Wolfenstein, Id games have almost defined the state of hardcore gaming on the PC. To some extent, Quake III's emphasis on the online, multiplayer aspects of the game continues that trend. But at the same time you're consciously trying to bring the Hasbro crowd — the casual gamers — into this area of gaming that is traditionally the exclusive domain of the hardest of the hardcore gamers. Why?
John: If we thought we could do a game that just catered to the existing online crowd, and we thought there were going to be as many of them as there were that bought Quake II, we might have done a more specialized title. But we don't want to do a niche game. We want to do games that are popular; it's nice to have a game that sells a million copies.
And there are other elements to it. With cyber-athletes and the PGL, there is a future direction there. I don't think it's coming now, or even next year, but as we look forward, making videogames more accessible as a popular sport, moving them into something that more normal people can enjoy and have access to, that's the future. It's important.