Duke Nukem Forever info

AVault heeft info over Duke Nukem Forever. Persoonlijk lijkt me die nog veel koeler dan Half-Life (waar ik inmiddels semi-verslaafd aan ben - vandaag weer 8 uur zitten mp-en ). Hier de woorden van George Broussard, ventje van 3DRealms:

Recently, we got in our main menu interface and the inventory interface,” he said. “We can now program and drop in inventory items and guns at will and have a system for selecting and using them. This directly affects gameplay.”

When questioned about the status of the overall design, Broussard commented, “The design has been decided upon since last year. All we have been doing lately is fleshing things out. Each of the map designers operates from a level script that details the flow and what will happen. There is always room for new ideas, but we stay within the basic scripts. We understand, level for level, where our hero will be and what he will be doing. Essentially, we have a near completed blueprint of the game. We are now in the process of constructing it."

Broussard also said the technology is 90 percent complete. “The remaining technology falls into two classes. Technical things to fix in the way the engine operates and implementing new technologies. We recently completed our bones-based animation system, and it's in the game using our motion captured data. We do have one more piece of significant technology we have created to implement in the game, and no, I'm not discussing it,” Broussard finished with a grin.

Als alles een beetje meezit wordt Duke4ever dit jaar nog gereleased.

Door Femme Taken

UX Designer

19-04-1999 • 20:40

0

Bron: Adrenaline Vault

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