IGN.PC heeft een interview met Alan Patmore van Surreal Software over hun nieuwe spelletje Drakan.
Hier een stukkie gebabbel over de AI:
IGN: You've said the enemies should react with some intelligence, show awareness of each other's presence. Will we see monsters in a group that cooperates, retreat when wounded, or anything like that? How important is AI to create characters that feels real?
Patmore: Making the NPCs feel real and have character is something we are constantly working on. Essentially we have two different types of NPC behavior: air and ground. Air creatures obviously react completely differently to Arokh and Rynn than ground creatures. Additionally, AI behaves differently depending on whether they encounter Rynn or Arokh alone or together. Certain ground creatures will seek cover or flee when they see Arokh, but if Arokh is not around they will charge Rynn and attack.