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Star Wars: Rogue Squadron review

Game-Over heeft een review gepost van Star Wars: Rogue Squadron:

he most impressive features in the game are in the graphics, which are presented in full 3D. Supporting both Direct3D and Glide this is a real treat for Voodoo Card owners. Let me off start with the features. Rogue Squadron shows off real time colored lighting, which aren't the most visually stunning I have witnessed, but provide just enough realism to satisfy an action fan. The special effects themselves are awesome, you can experience realistic smoke, dust and water splashes, engine glow and even tracer fire. The explosions could use some work for a game that relies on destruction as a theme, but they aren't overdone like most games of the genre. Basically when you destroy a ship, you will see a tiny explosion ring followed by the ship breaking apart and a flaming explosion. The shadows are amazingly realistic, like the movies, they follow the structure of the terrain and cast themselves accordingly. I was pleased to see the game uses the actual engine for rendering all the cutscenes in real time (is it just me, or this becoming a trend in all the new 3D games?), even the opening "Lucasarts" logo is rendered by the game engine. The ground terrain and water all look pleasing to the eye when you are flying past them and destroying enemies. The textures on every object in the game (the entire game is 3D except for the Storm Troopers, they appear to be sprites probably because they are so minute) are high quality and realistic. The models used for all the ships are probably the best seen out of all the Star Wars games. Overall, I found Rogue Squadron's graphics to be supreme in quality and I experienced no problems in Glide and Direct 3D modes at multiple resolutions.

Door Femme Taken


02-12-1998 • 21:22

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Bron: Coolinfo

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