Hothardware heeft Brian Burke, een ventje bij 3Dfx/STB, geinterviewed. Hier een plak:
Davo - We have also seen that there are three core processor speeds, 143, 166, and 183. How much of an impact do the different speed bins have with respect to performance? Does the performance level directly scale with core speed? Is the 183 Mhz. Core 10% faster in most games than the 166, for example? Does the SGRAM on the 3500 correlate to a substantial boost in performance?
Brian - Yes, the fill rate scales with the core speed. The -2000 operates at 143 MHz and produces 286 million texels ("megatexels") per second. It uses a relatively inexpensive package and does not require a heat sink in order to operate to spec. The -3000 operates at 166 MHz and produces 333 megatexels per second, while the -3500 operates at 183MHz and produces 366 megatexels per second. The SGRAM gives a little bump in speed, too, maybe 10%.
De rest vind je hier. Veel bijzondere info heb ik er niet in kunnen ontdekken.