Een kort berichtje: Duke World heeft een Duke Nukem forever FAQ (v1.0) gepost. Hieronder gelijk maar even een paar dingentjes waar mijn ogen op vielen toen ik die FAQ las:
- (2.1.1) Why not use the Quake II engine?
Originally slated to use the Quake II engine, in July 1998, 3D Realms announced that Duke Nukem Forever was now in development using the Unreal engine. Here is what 3D Realms' George Broussard had to say about the switch: "It's very important to note that this was a tough decision for us. It does not stem in any way from hard feelings, nor in fact, anything to do with id software. Our relationship still remains very good. This was a business decision and based on what we wanted to do with Duke Nukem Forever as a game." Another main reason that has been talked about since then is that the DNF development team will save time by not having to program features into the Quake II engine which are already in the Unreal engine. This allows them to focus more on the game, and not on getting the engine up to date."
- (2.2) What are the System Requirements?
George Broussard had this to say about system requirements: "We're thinking something like a P233-266 and a Voodoo 2 card would run DNF very nicely. But we'll have to wait a little longer to be sure. But low end Voodoo 1 cards with very little texture memory will probably have a hard time with the game."
The official system specifications for DNF have not been released yet, but since the game will be using the Unreal engine, we can make a rough estimate by using Unreal's system specifications as a base:
CPU: 233 MHz Pentium (266 MHz Pentium w/ MMX recommended)
RAM: 32 MB minimum, 64 MB SDRAM recommended
Distribution Media Drive: CD-ROM drive
Video System: PCI Local Bus Video Card
Audio System: Windows 95/98 compatible sound card
Operating System: Windows 95/98/NT/2000
Network and Internet Setup: 28.8 kbps or higher modem using TCP/IP
Voor de rest van de FAQ: check em uit op: http://www.dukeworld.com/?faq/dukeforever/