[CoSD]Headbanger schrijft: "Bij Electic Tech is te lezen dat Fire GL (een onderdeel van S3) met 2 nieuwe professionele 3D-kaarten komt: de GL2 en de GL3. De GL3 is uitgerust met 128MB geheugen en gaat ongeveer 2000 dollar kosten en is vooral voor de High-End markt. De GL2 heeft 64MB geheugen en gaat 700 dollar kosten":
Fire GLTM Professional Graphics, a division of S3® Incorporated today announced the offering of a complete line of accelerators for the professional workstation graphics market. Building upon its exclusive partnership with IBM, Fire GL has expanded its award-winning product family to include two new additions – the Fire GL2TM and the Fire GL3TM. The new Fire GL2 accelerator includes 64MB of memory as well as the latest high-performance rendering and geometry engines from IBM. The new Fire GL3 accelerator features the IBM chipset as well as 128MB of memory and has the distinctive capability of supporting two monitors with a single card.
“With the introductions of the Fire GL2 and Fire GL3, we are redefining the price/performance benchmarks for workstation graphics,” said Ed Huang, vice president of business development for Fire GL Professional Graphics. “With its dual-screen, single slot capability, the Fire GL3 carries a price of less than $2,000 and is the perfect choice for high-end CAD and digital content creation applications. Priced at under $1,200, the Fire GL2 is ideally suited as a mid-range solution for MCAD and 3D game development. The Fire GL1TM, priced at $699, will continue to deliver stability and reliability for entry-level professional 3D applications.”
The Fire GL2 and Fire GL3 accelerators include the IBM RZ 1000 256-bit graphics rasterizer and a 256-bit double data rate (DDR) memory interface that doubles the usable bandwidth to provide fast frame rates at higher resolutions and color depths. The new accelerators also feature the IBM GT 1000 hardware geometry engine with 30+ GFLOPS of performance. The IBM GT 1000 geometry engine provides 100% OpenGL support as well as full geometry transform processing and full lighting calculations for 16 simultaneous sources.
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