Maximum PC heeft een leuk artikeltje gepost over een Pixar werknemer, die reageert op de performance claims die nVidia eerder in een press release op Silicon Investor deed. nVidia opperhoofd Jen-Hsun Huang claimt in dit persbericht dat de GeForce2 GTS een 'major step' is richting het bereiken van 'realtime Pixar-level animation'. Volgens Tom Duff van Pixar is dat crap en is de GeForce2 absoluut niet in staat om de prestaties van een UltraSparc renderfarm te evenaren:
In response, Tom Duff from Pixar responded, "Do you really believe that their toy is a million times faster than one of the CPUs on our UltraSparc server?"
Duff then goes on about the throughput of the AGP bus in a typical PC, by asking, "Don't forget that the scene descriptions of (Toy Story2) frames average between 500MB and 1GB. The data rate required to read the data in real time is at least 96Gb/sec. Think your AGP port can do that?"
The Pixar employee then points out the time constraints of the ludicrous statements the marketing team at nVidia by saying in 10 to 15 years, nVidia may have Pixar-level animation in real-time, but not in this day and age.
While this doesn't mean nVidia engineers are ignorant of what goes on in the rendering world, it does point fingers at the marketing teams of the graphics world and how ignorant they must think users really are. This smells like Apple marketing schemes.