Ik heb een review gelezen, waarin men met nieuwe "beta" drivers een enorme verbetering had in 3D positionele waarneming van het geluid. (In 'Serious Sam') De QSound zou hiervoor verantwoordelijk zijn.
Finally, we contacted Philips on the issue. They weren't aware of our specific problem, but they did offer to let us FTP a new driver revision that wasn't yet available to the public. This driver not only fixed the problem, it made the positional audio effects even more impressive. The effect in Quake III Arena had us scratching our heads and muttering such intelligent phrases as "Howdeydodat?" Stand a few feet in front of a wall, and as someone fires a machine gun at you from across a map, you'll hear the bullets ricochet. From behind you. Have someone stand in front of you at a forty-five degree angle and fire a rocket just in front of you, and you'll hear the rocket whiz from northwest to southeast with fantastic clarity and accuracy relative to the rocket's position on-screen. Then you'll hear it slam into the wall on your right, and you'll turn away from your monitor, point to the empty space just behind you and say, "That's where the wall is."
De review is van 18 juni '02, dus deze drivers van 'mei' zijn waarschijnlijk nog niet zo goed in '3D positional', dus als iemand ervaring heeft met het verschil tussen deze drivers en de eerder genoemde "beta's", laat het hier ff weten. (Heb zelf (nog) geen Philips 70x. )
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