PC Sportsgames heeft in het kader van z'n Raceweek een interview met Dave Ross, supervising producer van Nascar Revolution. Hier een stukje copy/paste uit het inerview:
[PCSG] - NASCAR Revolution appears to be aimed at the gamer who just wants to get behind the wheel and drive. However the EA SPORTS Web page calls the game a full simulation. How has the design team struck the balance between making the cars easier to drive for the novice racer, while maintaining a challenge for the more advanced racer?
Dave - NASCAR Revolution is a racing simulation. When you play the game you can select simulation physics for greater realism--or even tweak all the physics settings for your custom driving experience. We want to make the game as easy to race as possible, but also provide the depth that hard core simulation fans demand. We've been able to strike a balance by making the game easy to race right out of the box, but also provided the ability for a simulation fan to get in and tinker with the physics to make it deeper and even more realistic. The more you change the settings, the tougher it is to drive and the more authentic it becomes.