Die gasten bij Avault hebben wat rond geknutseld met een preview van DID's Wargasm:
Wargasm really breaks out of the traditional war game genre: its designers claim that "It is the ultimate blend of strategy, tactics and all-out 3D combat" and that it looks "like the kind of software that today's military would kill for, but its instant playability and intense 3D arcade-style action ensure it will appeal to every type of gamer." When I asked what existing game is most like Wargasm, Jim Belcher, simulations director at Infogrames Entertainment, responded "There's nothing really quite like Wargasm." (Isn't that the truth!) "If you had to compare it to something, it's like if Delta Force or Rainbow Six mated with M1 Tank Platoon or Comanche." While some of this is no doubt PR hype, it looks to me like it really does break out of the mold in an exceptional way.
DID is throwing every possible extra feature into this game to provide state-of-the-art audio/visual technology. Its new 3Dream(tm) technology combines incredible visual effects, including weather, smoke, and fire, with smooth action sequences involving accurate real-world physics. Everything takes place within a fully-rendered 3D environment containing a diverse variety of landscapes containing both natural phenomena and man-made structures. The company seems to have paid particularly close attention to the physical modeling of troops and vehicles, providing them with high levels of both realism and responsiveness. DID's background in military simulations seems like a real help in the attention to detail here. You may view the action through numerous vantage points, including both first-person and third-person perspectives. The game supports Voodoo2 technology and Aureal 3D sound. There is special support for force feedback joysticks.