3DGPU meldt dat nVidia een aantal fraaie nieuwe demo's heeft gereleased. Hieronder de info & links:
(ps. demo's draaien ook op non-nVidia kaarten)
• GL_Bump
A great demo of bump mapping in OpenGL sent in by Diego Tartara. Thanks!
• BenMark5
13 million is a lot of triangles per second.
• SphereMark
Here's a GeForce 256 performance test that uses hardware Transform and Lighting
• Grass
The sample demonstrates an extremely fast and accurate way to display realtime 3D grass. It displays thousands of dynamically lit, Z-correct, filtered blades using 5 quads and one texture map.
• Volumetric Explosion Example
Taking a step beyond ordinary bilboarded explosions, this DX6 example uses texture projections to fill out the explosion texture.
Thanks Rubenpruim voor de tip.