Following in the footsteps of the famous Crusher benchmarking demo for Quake II, TheToadWarrior has sent in what is quite possibly the first Unreal Tournament demo designed to demolish your frame rate, Killer.dem. Remaining faithful to the original Crusher, this demo is a recording of an action packed multiplayer game, though this time with both human players and bots involved. This is considered to be the ideal benchmarking situation for games such as UT as multiplayer gaming is generally the most computing intensive activity you can undertake in an FPS and is also often where overal performance will matter the most.
The demo is filmed in the remake of the classic Rocket-only Unreal DM map Morbias, DM-Morbias][ by Cliff Bleszinski, and whilst the architecture is not complex by any means, the number of actors on screen together is often staggering. The demo itself is quite impressive - though it's completely evident that TheToadWarrior is cheating, for the purposes of a benchmarking demo that is perfectly acceptable. The number of Double, Multi, Ultra and Monster Kills is breathtaking, with the player recording knocking up 46 confirmed kills in just 2:45.