hjs stuurde een link in naar dit interview van nV News met 3dfx, waar Creative inmiddels al op gereageerd heeft. Uiteraard is het wel weer een 'T&L vs. T-Buffer' verhaal geworden, zoals we die nog wel meer zullen tegenkomen. Anyway, check hier de antwoorden van 3dfx, en daaronder Creative's reactie erop. Hieronder vast een stukkie tekst van Creative:
I think you see the characteristic difference between 3dfx's approach of accelerating the past, versus NVIDIA's approach of accelerating the past AND providing a platform for the future in this answer. Up until recently, the processor has not had a problem pushing triangles to the screen. So if you spend your time focusing on the past, on yesterday's titles, you would surely come to the conclusion that T&L wasn't needed.
Thankfully, NVIDIA's designers saw the need for T&L before it became a huge problem. One reason for this difference of vision is schedule. The VSA 100 was supposed to be a product some time ago, like last July (note it has TNT2 Ultra like performance in a single chip configuration: 166MHz, 333MegaTexels). In the time frame when they originally planned to launch it, T&L was not so critical.
For those of us who have seen the titles in the pipeline with T&L support, there is no second guessing. There is no waffling on its importance. If you buy a card with T&L support now, you get a great fill rate for the legacy apps, and you get great protection for the future apps. How long are you going to own your video card? 6 months, 1 year, 18 months? If you buy T&L today, you have the peace of mind that you have bought the fastest card you can own today, and you have the security that as more and more T&L titles ship, your experience won't suffer because your processor can't keep up. If you wait 6 months to buy a card that doesn't support T&L, you actually are in a bigger danger of the card being outdated by new content. Now wouldn't that frost you?